Fishing Loot
This chapter provides simple native KubeJS examples for fishing loot.
Basic Syntax
In the code below, addFishing overrides the original loot table (use modify if you only want to add to the existing table):
js
ServerEvents.fishingLootTables(event=>{
event.addFishing("minecraft:fish",loot=>{
loot.addPool(pool=>{
pool.addItem("arrow")
pool.addItem("glass")
pool.addItem("bamboo_planks")
})
})
})Remove Loot Entries
Sometimes you do not want to add or modify loot, but remove entries from a pool:
js
ServerEvents.fishingLootTables(event=>{
event.modify("treasure",loot=>{
loot.pools.forEach(pool =>{
let pArr = pool.get("entries").asJsonArray
for (let index = 0; index < pArr.size(); index++) {
let vName = pArr.get(index).asJsonObject.get("name").asString
if (vName == "minecraft:bow"){
pArr.remove(pArr.get(index))
}
}
})
})
})In the example above, the bow is removed from the fishing treasure pool.