CreateHeatJS (CreateJS Addon Mod)
CreateHeatJS lets you define custom heat sources for some CreateJS processing recipes.
Examples


Use .heatLevel() after a recipe to set a custom heat tier.
JEI shows localization keys by default, so you need to add your own language file.
Code Example
server_scripts
js
ServerEvents.recipes((event) => {
const { create } = event.recipes
create.mixing('minecrafrt:diamond', [
'minecrafrt:coal_block'
]).heatLevel('melt')
create.compacting('minecrafrt:diamond', [
'minecrafrt:coal_block'
]).heatLevel('frozen')
})starup_scripts
js
CreateHeatJS.registerHeatEvent((event) => {
// Melt
event.registerHeat('melt', 1, 0xFF8C00)
.addHeatSource('minecraft:fire')
.register()
// Frozen
event.registerHeat('frozen', -1, 0x87CEFA)
.addHeatSource('minecraft:blue_ice')
.register()
})Advanced
starup_scripts
js
// Load the furnace class
const $AbstractFurnaceBlock = Java.loadClass("net.minecraft.world.level.block.AbstractFurnaceBlock")
/*
* This style also works,
* but it requires ProbeJS v7.0 or newer.
*/
const { $AbstractFurnaceBlock } = require("package/net/minecraft/world/level/block/AbstractFurnaceBlock")
CreateHeatJS.registerHeatEvent((event) => {
// Lit furnace
event.registerHeat("BLAZE", 3, 0xed9c33)
.addHeatSource("minecraft:furnace", "minecraft:furnace[lit=true]", (level, pos, blockStack) => {
if (blockStack.hasProperty($AbstractFurnaceBlock.LIT)) {
return blockStack.getValue($AbstractFurnaceBlock.LIT).booleanValue()
}
return false
})
.register()
// Frozen (requires the Ice Spikes biome)
event.registerHeat("CRYOTHEUM", -1, 0x8BAAFF)
.addHeatSource("minecraft:blue_ice", (level, pos, blockStack) => {
return level.getBiome(pos)
.is(new ResourceLocation("minecraft:ice_spikes"))
})
.jeiTip()
.register()
})