以下代码节录自 globals.d.ts
ts
declare interface Facing {
readonly south: Internal.Direction;
readonly up: Internal.Direction;
readonly UP: Internal.Direction;
readonly NORTH: Internal.Direction;
readonly east: Internal.Direction;
readonly DOWN: Internal.Direction;
readonly EAST: Internal.Direction;
readonly west: Internal.Direction;
readonly north: Internal.Direction;
readonly down: Internal.Direction;
readonly ALL: {"east": Internal.Direction, "south": Internal.Direction, "north": Internal.Direction, "west": Internal.Direction, "up": Internal.Direction, "down": Internal.Direction};
readonly WEST: Internal.Direction;
readonly SOUTH: Internal.Direction;
}
type Facing_ = Facing;
declare const Facing: Facing;
以下代码节录自 internal_1.d.ts
ts
class Direction extends Internal.Enum<Internal.Direction> implements Internal.StringRepresentable {
static fromYRot(arg0: number): Internal.Direction;
static valueOf(arg0: string): Internal.Direction;
static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
getX(): number;
getY(): number;
getSerializedName(): string;
getNormal(): Vec3i;
getHorizontalIndex(): number;
getIndex(): number;
getAxis(): Internal.Direction$Axis;
getClockWise(): this;
static getNearest(arg0: number, arg1: number, arg2: number): Internal.Direction;
static getRandom(arg0: Internal.RandomSource_): Internal.Direction;
static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
static orderedByNearest(arg0: Internal.Entity_): Internal.Direction[];
getClockWise(arg0: Internal.Direction$Axis_): this;
static getFacingAxis(arg0: Internal.Entity_, arg1: Internal.Direction$Axis_): Internal.Direction;
getPitch(): number;
static values(): Internal.Direction[];
static fromDelta(arg0: number, arg1: number, arg2: number): Internal.Direction;
getName(): string;
getZ(): number;
static fromAxisAndDirection(arg0: Internal.Direction$Axis_, arg1: Internal.Direction$AxisDirection_): Internal.Direction;
getOpposite(): this;
static from2DDataValue(arg0: number): Internal.Direction;
static stream(): Internal.Stream<Internal.Direction>;
step(): Vec3f;
getAxisDirection(): Internal.Direction$AxisDirection;
static from3DDataValue(arg0: number): Internal.Direction;
getCounterClockWise(arg0: Internal.Direction$Axis_): this;
static rotate(arg0: Matrix4f_, arg1: Internal.Direction_): Internal.Direction;
isFacingAngle(arg0: number): boolean_;
static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
static getNearest(x: number, y: number, z: number): Internal.Direction;
static byName(arg0: string): Internal.Direction;
getYaw(): number;
static allShuffled(arg0: Internal.RandomSource_): Internal.Collection<Internal.Direction>;
getRotation(): Quaternionf;
static get(arg0: Internal.Direction$AxisDirection_, arg1: Internal.Direction$Axis_): Internal.Direction;
getCounterClockWise(): this;
get x(): number
get y(): number
get serializedName(): string
get normal(): Vec3i
get horizontalIndex(): number
get index(): number
get axis(): Internal.Direction$Axis
get clockWise(): Internal.Direction
get pitch(): number
get name(): string
get z(): number
get opposite(): Internal.Direction
get axisDirection(): Internal.Direction$AxisDirection
get yaw(): number
get rotation(): Quaternionf
get counterClockWise(): Internal.Direction
static readonly UP: Internal.Direction;
static readonly NORTH: Internal.Direction;
static readonly DOWN: Internal.Direction;
static readonly EAST: Internal.Direction;
static readonly WEST: Internal.Direction;
static readonly CODEC: Internal.StringRepresentable$EnumCodec<Internal.Direction>;
static readonly SOUTH: Internal.Direction;
static readonly VERTICAL_CODEC: Internal.Codec<Internal.Direction>;
}
type Direction_ = "west" | "east" | "south" | "up" | "down" | "north" | Direction;